What would your infrastructure cost on Gameye?

Model your load profile and compare Gameye against Edgegap and AWS — egress included on Gameye.

Infrastructure profile
Peak concurrent players (CCU)
Players per container 10
2200
Container vCPU
Container RAM
Reserved capacity 0%
All on-demandAll reserved
Average CCU as % of peak 30%
10% (events only)80% (always on)

Assumptions
Egress per player 20 KB/s
5 KB/s30 KB/s
Your Gameye cost
per month
containers
vCPU-hours
GB egress
per player
$0
saved vs. Edgegap every month
0% less
Monthly cost comparison
Gameye BM/Cloud/Edge
Edgegap Cloud/Edge
AWS c8a.xlarge Self-managed EC2 (Pragma/Nakama/custom)
★ c8a.xlarge is the closest AWS instance to Gameye's Ryzen 7950X bare metal by clock speed — 4.1 GHz boost, still virtualised
Cost breakdown
ProviderComputeEgressTotal
Gameye5GHz bare metal · egress incl. Included
Edgegap$0.069/vCPU-hr · $0.0051/GB-hr RAM · $0.10/GB egress
AWS c8a.xlargeSelf-managed EC2 (Pragma/Nakama/custom) · AMD EPYC 9R14 @ 4.1 GHz ★ closest match
Gameye includes all egress. Self-managed EC2 and Edgegap charge separately — typically $0.09–$0.10/GB. At scale, egress accounts for 30–50% of the total bill. Modelled at 20 KB/s per player against average CCU.

AWS GameLift vs self-hosting on EC2. AWS made outbound bandwidth free on AWS GameLift (gen-6+) instances in June 2026. But the AWS column here models self-managed EC2 — the common setup when Pragma, Nakama, or a custom backend allocates your own dedicated servers — where standard EC2 egress (~$0.09/GB) still applies and still scales with players. Gameye includes bandwidth either way.

Edgegap charges roughly $0.069/vCPU-hr for compute, a per-GB-hour RAM charge, and $0.10/GB egress on top — so bandwidth is billed separately and grows with your player traffic. Gameye's $0.07/vCPU-hr includes all egress.

AWS c8a.xlarge figures reflect two adjustments. First, a 1.3× performance factor: AWS virtualised instances typically need ~30% more vCPUs to deliver equivalent real-time throughput. Second, instance packing density: the c8a.xlarge has fixed specs (4 vCPU / 8 GB) — when your container's RAM demand constrains how many fit per instance, idle vCPUs are wasted and the effective cost per container rises accordingly.

How much does Edgegap cost?

Edgegap bills three line items: about $0.069 per vCPU-hour of compute, roughly $0.0051 per GB-hour of RAM, and $0.10 per GB of egress (bandwidth) on top. There's no flat sticker price — what you pay tracks compute hours, RAM, and data transfer. Because egress is metered separately, the bill grows with your player traffic; at scale, bandwidth alone is commonly 30–50% of the total.

Cost componentEdgegapGameye
Compute~$0.069 / vCPU-hr$0.07 / vCPU-hr ($0.027 reserved)
RAM~$0.0051 / GB-hr (billed separately)Included in the vCPU rate
Egress / bandwidth~$0.10 / GB$0 — included
Pricing modelUsage-based (compute + RAM + egress)Per vCPU/hr, egress included

The headline compute rates are close — the difference is the egress line. On Edgegap, bandwidth is metered at ~$0.10/GB and scales with your success; on Gameye it's zero. Model your own player counts in the calculator above, or see the full Gameye vs Edgegap comparison.

Frequently asked questions

How much does Gameye cost vs AWS GameLift?

Gameye charges $0.07/vCPU/hr with no egress fees. GameLift charges compute plus per-GB egress (~$0.09/GB), which typically adds 40-60% to the total bill. Use the calculator above to model your specific load.

What's included in Gameye pricing?

Everything: compute, bandwidth, DDoS protection, the Admin Panel, log streaming, warm pools, matchmaker integrations, and the full orchestration API. No egress fees, no per-session charges, no bandwidth surcharges.

How are egress fees calculated on other platforms?

AWS charges ~$0.09/GB for the first 10TB of data transfer out. For multiplayer games with constant player-server communication, this typically accounts for 40-60% of total infrastructure cost. Gameye includes all data transfer at no extra charge.

What is the difference between on-demand and reserved pricing?

On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.027/vCPU/hr) is a committed capacity block at a lower rate. Most studios use a mix: reserved for baseline player load, on-demand for peaks and launches.

Does Gameye charge per session?

No. Gameye bills per second of active compute. There are no per-session fees, no minimum session lengths, and no connection charges.

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