Game Studio Case Studies

How Nubs! dealt with 300% more players than expected

How Nubs! dealt with 300% more players than expected

Discover how Nubs!: Arena handled a global launch and a deterministic design philosophy with Gameye's scalable server orchestration.

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Ascendants Rising: Helping indie studios stay in control

Ascendants Rising: Helping indie studios stay in control

Limitless Games needed infrastructure that fit their workflow and supported rapid updates for Ascendants Rising in early access — without ops overhead.

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Project Xandata: Keeping up with competitive players on a tight budget

Project Xandata: Keeping up with competitive players on a tight budget

Secret 6's 3v3 FPS had variable latency on AWS at high cost. They moved to Gameye to cut costs and deliver consistent, low-latency game sessions.

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Space Team: Marrying mobile and VR

Space Team: Marrying mobile and VR

Not everyone has a VR headset, so that meant Space Team wanted to make sure players could play through their smartphones as well.

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How Gameye got Clone Drone out of the Danger Zone

How Gameye got Clone Drone out of the Danger Zone

Doborog's server provider shut down mid-service. Clone Drone in the Danger Zone needed a fast, safe migration — here's how Gameye made it happen.

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Chivalry II: Managing player spikes with zero downtime

Chivalry II: Managing player spikes with zero downtime

How Torn Banner and Tripwire handled double the expected player count at launch — 250,000 concurrent players, zero downtime, across 30 locations.

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