Source: https://gameye.com/glossary/session-hosting/

---
title: "Session hosting | Gameye"
description: "Session hosting is when a server, or computer, runs your game’s matches. Each match, with a set group of people, is considered a session."
---

# Session hosting

Session hosting is when a server, or computer, runs your game’s matches. Each match, with a set group of people, is considered a session. And session hosting is where that match is taking place.

## We use this term for running multiplayer games

Think of a match for Call of Duty. You’ll have 150 players in that one instance, with a time limit of 40 to 60 minutes. This is what we would call a session.

## There are different ways to host your sessions

For that session to run, you’ll need to host it somewhere, ideally close to the players so they don’t experience lag or bad gameplay. And there are different types of servers you can use to host your game, depending on what you need.

**See also:** [How Gameye session orchestration works](https://gameye.com/how-it-works/) · [Game server pricing — $0.07/vCPU/hr, no egress fees](https://gameye.com/pricing/)

Building a multiplayer game? Gameye hosts dedicated game servers: ship your server as a Docker container and start one per match with a single API call, in a region near your players.

[See how it works &rarr;](https://gameye.com/how-it-works/)

[Back to Glossary](https://gameye.com/glossary/)

## Related terms

- ### Peer-to-peer architecture

Peer-to-peer designates one player as host; others connect to their machine. Client-server uses external machines to host game sessions for all players. [Read more](https://gameye.com/glossary/peer-to-peer-architecture/)
- ### Client-server architecture

Client-server architecture is where you have external machines that host your game’s server and players can connect to it. [Read more](https://gameye.com/glossary/client-server-architecture/)
- ### Latency

Latency is how fast data is moving. How quickly does it get from point A to point B? (And it’s generally measured in milliseconds.) [Read more](https://gameye.com/glossary/latency/)
- ### Matchmaker

A matchmaker groups players into sessions by running player data — location, skill, latency — through a set of rules to find the best possible match. [Read more](https://gameye.com/glossary/matchmaker/)
- ### Bare-metal servers

A bare-metal server is a physical machine which lives inside a data centre. It’s a place where you’ll host your games matches and sessions. [Read more](https://gameye.com/glossary/bare-metal-servers/)
- ### Cloud servers

Your cloud server is a virtual server. It runs in a cloud computing environment, and it's a place where you’ll host your games’ matches and sessions. [Read more](https://gameye.com/glossary/cloud-servers/)
