Source: https://gameye.com/case-studies/space-team-vr/

---
title: "Space Team: Marrying mobile and VR | Gameye"
description: "Not everyone has a VR headset, so that meant Space Team wanted to make sure players could play through their smartphones as well."
---

# Space Team: Marrying mobile and VR

Not everyone has a VR headset, so that meant Space Team wanted to make sure players could play through their smartphones as well.

**Cooperative Innovations**
_Developer of Space Team VR_

Space Team VR had a clear product challenge: make multiplayer VR sessions work for both headset users and players joining through their phones.

That meant running fast, synchronized sessions across different devices and network conditions while keeping the game experience cohesive.

## VR and mobile in one session

Cooperative Innovations designed Space Team with cross-device play in mind, but that required infrastructure that could start sessions quickly and keep latency low.

Gameye provided orchestration that let the team allocate sessions dynamically and scale to demand without overprovisioning.

## Shipping updates without disruption

The team needed to keep improving the game while staying live. With API-driven orchestration in place, deployments and capacity changes could be handled with less risk to active players.

That reduced operational overhead and helped the studio focus on gameplay iteration.

## Impact

- Broader audience reach beyond headset-only players.

- Stable multiplayer operations across mixed device types.

- Better control of scaling and hosting costs over time.

Space Team VR proved that cross-device multiplayer can work well when game design and infrastructure are aligned from the start.

Related

- [How Gameye orchestration works](https://gameye.com/how-it-works/)
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